AMD FSR plugin for Unreal Engine
Upscaling and frame generation (Settings > Graphics > Upscaling). Version 4.1.1.
Licence
This file is part of the FSR Upscaling Unreal Engine Plugin. Copyright (C) 2023-2025 Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and /or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions : The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
AMD FidelityFX SDK
The FSR upscaler and frame generation libraries the plugin loads (amd_fidelityfx_*_dx12.dll), and its source compiled into the game. Its licence file, in full: the licence for every file, then the files under a second licence.
Licence
The following license applies to all files except as noted below.
Copyright (C) Advanced Micro Devices, Inc.
REDISTRIBUTION: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to install, reproduce, copy and distribute copies of the Software, in binary form only, and to permit persons to whom the Software is provided to do the same, provided that the following conditions are met:
No reverse engineering, decompilation, or disassembly of this Software is permitted.
Redistributions must reproduce the above copyright notice, this permission notice, and the following disclaimers and notices in the Software documentation and/or other materials provided with the Software.
DISCLAIMER: THE USE OF THE SOFTWARE IS AT YOUR SOLE RISK. THE SOFTWARE
IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND AND COPYRIGHT
HOLDER AND ITS LICENSORS EXPRESSLY DISCLAIM ALL WARRANTIES, EXPRESS AND
IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
COPYRIGHT HOLDER AND ITS LICENSORS DO NOT WARRANT THAT THE SOFTWARE WILL
MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE WILL BE
UNINTERRUPTED OR ERROR-FREE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF
THE SOFTWARE IS ASSUMED BY YOU. FURTHERMORE, COPYRIGHT HOLDER AND ITS
LICENSORS DO NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE
OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS,
ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE.
DISCLAIMER: UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL COPYRIGHT HOLDER AND ITS LICENSORS OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS ("AUTHORIZED REPRESENTATIVES") BE LIABLE FOR ANY INCIDENTAL, INDIRECT,
SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS
PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE
LIKE) ARISING OUT OF THE USE, MISUSE OR INABILITY TO USE THE SOFTWARE,
BREACH OR DEFAULT, INCLUDING THOSE ARISING FROM INFRINGEMENT OR ALLEGED
INFRINGEMENT OF ANY PATENT, TRADEMARK, COPYRIGHT OR OTHER INTELLECTUAL
PROPERTY RIGHT EVEN IF COPYRIGHT HOLDER AND ITS AUTHORIZED
REPRESENTATIVES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN
NO EVENT SHALL COPYRIGHT HOLDER OR ITS AUTHORIZED REPRESENTATIVES TOTAL
LIABILITY FOR ALL DAMAGES, LOSSES, AND CAUSES OF ACTION (WHETHER IN
CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE) EXCEED THE AMOUNT OF
US$10.
These source files
- `3rdpartynotice.md`
- `ClearMediaCache.bat`
- `docs\getting-started\building-samples.md`
- `docs\getting-started\index.md`
- `docs\getting-started\media\component-dependencies-dark.png`
- `docs\getting-started\media\component-dependencies.png`
- `docs\getting-started\media\config_init.jpg`
- `docs\getting-started\media\lighting-ui.jpg`
- `docs\getting-started\media\limiter-ui.jpg`
- `docs\getting-started\media\magnifier-ui.jpg`
- `docs\getting-started\media\particle-ui.jpg`
- `docs\getting-started\media\postprocessing-ui.jpg`
- `docs\getting-started\media\shadowraster-ui.jpg`
- `docs\getting-started\media\skydome-ui.jpg`
- `docs\getting-started\media\taa-ui.jpg`
- `docs\getting-started\running-samples.md`
- `docs\getting-started\sdk-structure.md`
- `docs\license.md`
- `docs\media\AMD_FidelityFX_Lockup_Black.png`
- `docs\media\AMD_FidelityFX_SDK_Colored.jpg`
- `docs\media\fidelityfxsdk-logo-rescaled.png`
- `docs\samples\denoiser.md`
- `docs\samples\index.md`
- `docs\samples\media\blur\blur.jpg`
- `docs\samples\media\blur\blur.png`
- `docs\samples\media\brixelizergi\sample.png`
- `docs\samples\media\combine-adaptive-compute-ambient-occlusion\cacao-sample.jpg`
- `docs\samples\media\combine-adaptive-compute-ambient-occlusion\cacao-sample.png`
- `docs\samples\media\contrast-adaptive-sharpening\cas-sample.png`
- `docs\samples\media\denoiser\fsr-ray-regeneration-sample.png`
- `docs\samples\media\hybrid-reflections\hybrid-reflections.jpg`
- `docs\samples\media\hybrid-reflections\hybrid-reflections.png`
- `docs\samples\media\hybrid-shadows\hybrid-shadows-sample.jpg`
- `docs\samples\media\hybrid-shadows\hybrid-shadows-sample.png`
- `docs\samples\media\lens\lens-sample_resized.jpg`
- `docs\samples\media\lens\lens-sample.jpg`
- `docs\samples\media\luma-preserving-mapper\LPM.jpg`
- `docs\samples\media\luma-preserving-mapper\LPM.png`
- `docs\samples\media\luma-preserving-mapper\NoLPM.jpg`
- `docs\samples\media\luma-preserving-mapper\NoLPM.png`
- `docs\samples\media\parallel-sort\parallel-sort_resized.jpg`
- `docs\samples\media\parallel-sort\parallel-sort.jpg`
- `docs\samples\media\radiance-caching\nrc-preview-sample.png`
- `docs\samples\media\single-pass-downsampler\spd-sample.jpg`
- `docs\samples\media\stochastic-screen-space-reflections\sssr-sample_resized.jpg`
- `docs\samples\media\stochastic-screen-space-reflections\sssr-sample.jpg`
- `docs\samples\media\super-resolution\frame-interpolation-debug-overlay.svg`
- `docs\samples\media\super-resolution\fsr3-sample_resized.jpg`
- `docs\samples\media\super-resolution\fsr3-sample.jpg`
- `docs\samples\media\super-resolution\upscaler-debug-overlay.svg`
- `docs\samples\media\variable-shading\variable-shading.jpg`
- `docs\samples\media\variable-shading\variable-shading.png`
- `docs\samples\radiance-cache.md`
- `docs\samples\super-resolution.md`
- `docs\sdk.css`
- `docs\tools\index.md`
- `docs\tools\media-delivery.md`
- `Kits\Cauldron2\dx12\Cauldron_vs2022.vcxproj`
- `Kits\Cauldron2\dx12\Cauldron_vs2022.vcxproj.filters`
- `Kits\Cauldron2\dx12\framework\config\cauldronconfig.json`
- `Kits\Cauldron2\dx12\framework\core\backend_interface.h`
- `Kits\Cauldron2\dx12\framework\core\component.cpp`
- `Kits\Cauldron2\dx12\framework\core\component.h`
- `Kits\Cauldron2\dx12\framework\core\components\animationcomponent.cpp`
- `Kits\Cauldron2\dx12\framework\core\components\animationcomponent.h`
- `Kits\Cauldron2\dx12\framework\core\components\cameracomponent.cpp`
- `Kits\Cauldron2\dx12\framework\core\components\cameracomponent.h`
- `Kits\Cauldron2\dx12\framework\core\components\lightcomponent.cpp`
- `Kits\Cauldron2\dx12\framework\core\components\lightcomponent.h`
- `Kits\Cauldron2\dx12\framework\core\components\meshcomponent.cpp`
- `Kits\Cauldron2\dx12\framework\core\components\meshcomponent.h`
- `Kits\Cauldron2\dx12\framework\core\components\particlespawnercomponent.cpp`
- `Kits\Cauldron2\dx12\framework\core\components\particlespawnercomponent.h`
- `Kits\Cauldron2\dx12\framework\core\contentloader.h`
- `Kits\Cauldron2\dx12\framework\core\contentmanager.cpp`
- `Kits\Cauldron2\dx12\framework\core\contentmanager.h`
- `Kits\Cauldron2\dx12\framework\core\entity.cpp`
- `Kits\Cauldron2\dx12\framework\core\entity.h`
- `Kits\Cauldron2\dx12\framework\core\framework.cpp`
- `Kits\Cauldron2\dx12\framework\core\framework.h`
- `Kits\Cauldron2\dx12\framework\core\inputmanager.cpp`
- `Kits\Cauldron2\dx12\framework\core\inputmanager.h`
- `Kits\Cauldron2\dx12\framework\core\loaders\gltfloader.cpp`
- `Kits\Cauldron2\dx12\framework\core\loaders\gltfloader.h`
- `Kits\Cauldron2\dx12\framework\core\loaders\particleloader.cpp`
- `Kits\Cauldron2\dx12\framework\core\loaders\particleloader.h`
- `Kits\Cauldron2\dx12\framework\core\loaders\textureloader.cpp`
- `Kits\Cauldron2\dx12\framework\core\loaders\textureloader.h`
- `Kits\Cauldron2\dx12\framework\core\scene.cpp`
- `Kits\Cauldron2\dx12\framework\core\scene.h`
- `Kits\Cauldron2\dx12\framework\core\taskmanager.cpp`
- `Kits\Cauldron2\dx12\framework\core\taskmanager.h`
- `Kits\Cauldron2\dx12\framework\core\uibackend.cpp`
- `Kits\Cauldron2\dx12\framework\core\uibackend.h`
- `Kits\Cauldron2\dx12\framework\core\uimanager.cpp`
- `Kits\Cauldron2\dx12\framework\core\uimanager.h`
- `Kits\Cauldron2\dx12\framework\core\win\framework_win.cpp`
- `Kits\Cauldron2\dx12\framework\core\win\framework_win.h`
- `Kits\Cauldron2\dx12\framework\core\win\inputmanager_win.cpp`
- `Kits\Cauldron2\dx12\framework\core\win\inputmanager_win.h`
- `Kits\Cauldron2\dx12\framework\core\win\uibackend_win.cpp`
- `Kits\Cauldron2\dx12\framework\core\win\uibackend_win.h`
- `Kits\Cauldron2\dx12\framework\misc\assert.h`
- `Kits\Cauldron2\dx12\framework\misc\corecounts.cpp`
- `Kits\Cauldron2\dx12\framework\misc\corecounts.h`
- `Kits\Cauldron2\dx12\framework\misc\fileio.cpp`
- `Kits\Cauldron2\dx12\framework\misc\fileio.h`
- `Kits\Cauldron2\dx12\framework\misc\helpers.h`
- `Kits\Cauldron2\dx12\framework\misc\log.cpp`
- `Kits\Cauldron2\dx12\framework\misc\log.h`
- `Kits\Cauldron2\dx12\framework\misc\math.cpp`
- `Kits\Cauldron2\dx12\framework\misc\math.h`
- `Kits\Cauldron2\dx12\framework\misc\sync.h`
- `Kits\Cauldron2\dx12\framework\misc\threadsafe_queue.h`
- `Kits\Cauldron2\dx12\framework\misc\threadsafe_ringbuffer.h`
- `Kits\Cauldron2\dx12\framework\render\animation.cpp`
- `Kits\Cauldron2\dx12\framework\render\animation.h`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\backend_shader_reloader_common.cpp`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\backend_shader_reloader_common.h`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\backend_shader_reloader.cpp`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\backend_shader_reloader.h`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\CMakeLists.txt`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\command_execution.cpp`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\command_execution.h`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\native_backend_shader_reloader.cpp`
- `Kits\Cauldron2\dx12\framework\render\backend_shader_reloader\native_backend_shader_reloader.h`
- `Kits\Cauldron2\dx12\framework\render\buffer.cpp`
- `Kits\Cauldron2\dx12\framework\render\buffer.h`
- `Kits\Cauldron2\dx12\framework\render\color_conversion.cpp`
- `Kits\Cauldron2\dx12\framework\render\color_conversion.h`
- `Kits\Cauldron2\dx12\framework\render\commandlist.cpp`
- `Kits\Cauldron2\dx12\framework\render\commandlist.h`
- `Kits\Cauldron2\dx12\framework\render\copyresource.cpp`
- `Kits\Cauldron2\dx12\framework\render\copyresource.h`
- `Kits\Cauldron2\dx12\framework\render\device.cpp`
- `Kits\Cauldron2\dx12\framework\render\device.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\buffer_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\buffer_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\commandlist_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\commandlist_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\copyresource_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\copyresource_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\defines_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\device_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\device_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\dynamicbufferpool_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\dynamicbufferpool_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\gpuresource_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\gpuresource_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\indirectworkload_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\indirectworkload_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\parameterset_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\parameterset_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\pipelinedesc_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\pipelinedesc_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\pipelineobject_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\pipelineobject_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\profiler_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\profiler_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\resourceview_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\resourceview_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\resourceviewallocator_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\resourceviewallocator_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\rootsignature_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\rootsignature_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\rootsignaturedesc_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\rootsignaturedesc_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\rtresources_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\rtresources_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\sampler_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\sampler_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\swapchain_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\swapchain_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\texture_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\texture_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dx12\uploadheap_dx12.cpp`
- `Kits\Cauldron2\dx12\framework\render\dx12\uploadheap_dx12.h`
- `Kits\Cauldron2\dx12\framework\render\dynamicbufferpool.cpp`
- `Kits\Cauldron2\dx12\framework\render\dynamicbufferpool.h`
- `Kits\Cauldron2\dx12\framework\render\dynamicresourcepool.cpp`
- `Kits\Cauldron2\dx12\framework\render\dynamicresourcepool.h`
- `Kits\Cauldron2\dx12\framework\render\gpuresource.cpp`
- `Kits\Cauldron2\dx12\framework\render\gpuresource.h`
- `Kits\Cauldron2\dx12\framework\render\indirectworkload.h`
- `Kits\Cauldron2\dx12\framework\render\material.cpp`
- `Kits\Cauldron2\dx12\framework\render\material.h`
- `Kits\Cauldron2\dx12\framework\render\mesh.cpp`
- `Kits\Cauldron2\dx12\framework\render\mesh.h`
- `Kits\Cauldron2\dx12\framework\render\parameterset.cpp`
- `Kits\Cauldron2\dx12\framework\render\parameterset.h`
- `Kits\Cauldron2\dx12\framework\render\particle.cpp`
- `Kits\Cauldron2\dx12\framework\render\particle.h`
- `Kits\Cauldron2\dx12\framework\render\pipelinedesc.cpp`
- `Kits\Cauldron2\dx12\framework\render\pipelinedesc.h`
- `Kits\Cauldron2\dx12\framework\render\pipelineobject.h`
- `Kits\Cauldron2\dx12\framework\render\profiler.cpp`
- `Kits\Cauldron2\dx12\framework\render\profiler.h`
- `Kits\Cauldron2\dx12\framework\render\rasterview.cpp`
- `Kits\Cauldron2\dx12\framework\render\rasterview.h`
- `Kits\Cauldron2\dx12\framework\render\renderdefines.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\fpslimiter\fpslimiterrendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\fpslimiter\fpslimiterrendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\raytracing\raytracingrendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\raytracing\raytracingrendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\rsr\runtimeshaderrecompilerrendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\rsr\runtimeshaderrecompilerrendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\skinning\skinningrendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\skinning\skinningrendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\swapchain\swapchainrendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\swapchain\swapchainrendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\tonemapping\tonemappingrendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\tonemapping\tonemappingrendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\ui\uirendermodule.cpp`
- `Kits\Cauldron2\dx12\framework\render\rendermodules\ui\uirendermodule.h`
- `Kits\Cauldron2\dx12\framework\render\resourceresizedlistener.cpp`
- `Kits\Cauldron2\dx12\framework\render\resourceresizedlistener.h`
- `Kits\Cauldron2\dx12\framework\render\resourceview.cpp`
- `Kits\Cauldron2\dx12\framework\render\resourceview.h`
- `Kits\Cauldron2\dx12\framework\render\resourceviewallocator.cpp`
- `Kits\Cauldron2\dx12\framework\render\resourceviewallocator.h`
- `Kits\Cauldron2\dx12\framework\render\rootsignature.h`
- `Kits\Cauldron2\dx12\framework\render\rootsignaturedesc.cpp`
- `Kits\Cauldron2\dx12\framework\render\rootsignaturedesc.h`
- `Kits\Cauldron2\dx12\framework\render\rtresources.h`
- `Kits\Cauldron2\dx12\framework\render\sampler.h`
- `Kits\Cauldron2\dx12\framework\render\shaderbuilder.h`
- `Kits\Cauldron2\dx12\framework\render\shaderbuilderhelper.cpp`
- `Kits\Cauldron2\dx12\framework\render\shaderbuilderhelper.h`
- `Kits\Cauldron2\dx12\framework\render\shadowmapresourcepool.cpp`
- `Kits\Cauldron2\dx12\framework\render\shadowmapresourcepool.h`
- `Kits\Cauldron2\dx12\framework\render\swapchain.cpp`
- `Kits\Cauldron2\dx12\framework\render\swapchain.h`
- `Kits\Cauldron2\dx12\framework\render\texture.cpp`
- `Kits\Cauldron2\dx12\framework\render\texture.h`
- `Kits\Cauldron2\dx12\framework\render\uploadheap.cpp`
- `Kits\Cauldron2\dx12\framework\render\uploadheap.h`
- `Kits\Cauldron2\dx12\framework\render\win\shaderbuilder_win.cpp`
- `Kits\Cauldron2\dx12\framework\shaders\autoexposure.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\builddistortionfield.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\commonintersect.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\computeskinning.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\copytexture.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_common_types.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_core_cpu.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_core_gpu_common_half.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_core_gpu_common.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_core_hlsl.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_core_portability.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\ffx_core.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\parallelsort\ffx_parallelsort_common.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\parallelsort\ffx_parallelsort.h`
- `Kits\Cauldron2\dx12\framework\shaders\fidelityfx\spd\ffx_spd.h`
- `Kits\Cauldron2\dx12\framework\shaders\fpslimiter.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\fullscreen.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\hudlessblit.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\lensdistortion.h`
- `Kits\Cauldron2\dx12\framework\shaders\lightfunctionscommon.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\lightingcommon.h`
- `Kits\Cauldron2\dx12\framework\shaders\particlecommon.h`
- `Kits\Cauldron2\dx12\framework\shaders\rasterlightfunctions.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\raytracingcommon.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\raytracinglightfunctions.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\shadercommon.h`
- `Kits\Cauldron2\dx12\framework\shaders\shadowFiltering.h`
- `Kits\Cauldron2\dx12\framework\shaders\surfacerendercommon.h`
- `Kits\Cauldron2\dx12\framework\shaders\tonemappercommon.h`
- `Kits\Cauldron2\dx12\framework\shaders\tonemappers.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\tonemapping.hlsl`
- `Kits\Cauldron2\dx12\framework\shaders\transferFunction.h`
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- `Kits\FidelityFX\upscalers\fsr3\internal\ffx_provider_fsr2.cpp`
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- `Kits\OpenSource\imgui\backends\imgui_impl_dx12.cpp`
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- `Kits\OpenSource\imgui\misc\fonts\binary_to_compressed_c.cpp`
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- `Kits\OpenSource\imgui\misc\freetype\imgui_freetype.cpp`
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- `Kits\OpenSource\nlohmann\json_fwd.hpp`
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- `Kits\OpenSource\stb\LICENSE.MIT`
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- `Kits\OpenSource\vectormath\common.hpp`
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- `Kits\OpenSource\vectormath\scalar\matrix.hpp`
- `Kits\OpenSource\vectormath\scalar\quaternion.hpp`
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- `readme.md`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\config\denoiserconfig.json`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\debugoverlayrendermodule.cpp`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\debugoverlayrendermodule.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\denoiserrendermodule.cpp`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\denoiserrendermodule.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\dpiawarescaling.manifest`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\FidelityFX_Denoiser_Sample_2022.props`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\FidelityFX_Denoiser_Sample_2022.sln`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\FidelityFX_Denoiser_Sample_2022.vcxproj`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\FidelityFX_Denoiser_Sample_2022.vcxproj.filters`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\fsrapirendermodule.cpp`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\fsrapirendermodule.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\main.cpp`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\pathtracingrendermodule.cpp`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\pathtracingrendermodule.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\resources\cauldron.rc`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\resources\GPUOpenChip.ico`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\resources\resource.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\sample.cpp`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\sample.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\common.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\debug_overlay.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\denoiser_compose.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\denoiser_prepass.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\geometry.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\importance_sampling.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\material.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\random.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\raytracing_common.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\shared.h`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\trace_rays_denoiser.hlsl`
- `Samples\Denoisers\FidelityFX_Denoiser\dx12\shaders\types.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\config.json`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\CopyNrcDlls.bat`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\D3DBase.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\D3DPipeline.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\D3DPipeline.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\dpiawarescaling.manifest`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\DXC.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\DXC.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\FidelityFX_NRC_2022.props`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\FidelityFX_NRC_2022.sln`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\FidelityFX_NRC_2022.vcxproj`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\FidelityFX_NRC_2022.vcxproj.filters`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\RenderManager.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\RenderManager.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\resources\cauldron.rc`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\resources\GPUOpenChip.ico`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\resources\resource.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\ShaderGraph.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\ShaderGraph.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Basis.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\bsdf\Beckmann.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\bsdf\BSDF.hlsli`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\bsdf\GGX.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\bsdf\Simple.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Camera.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Cel.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\color\Color.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\color\Grade.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Constants.hlsli`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Ctor.hlsli`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\FrameCtx.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Half.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Hash.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Hatch.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\integrator\PT.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\light\Planar.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Math.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\RadianceCache.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\random\Halton.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\random\OwenSobol.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\random\PCG.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\random\Random.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Ray.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\texture\Simple.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\tracable\Boolean.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\tracable\Intersector.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\tracable\KIFS.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\tracable\Primitive.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\tracable\SimpleCSG.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Transform.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\common\Triplanar.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\scene\Composite.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\scene\Display.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\scene\Meta.json`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\shaders\scene\Renderer.hlsl`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Assert.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Backtrace.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Backtrace.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\FilesystemUtils.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\FilesystemUtils.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\HighResTimer.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Json.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Json.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Log.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\Log.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\StringUtils.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\utils\StringUtils.h`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\vcpkg.json`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\Win32.cpp`
- `Samples\RadianceCaches\FidelityFX_NRC\dx12\Win32.h`
- `Samples\Upscalers\FidelityFX_FSR\dx12\config\fsrapiconfig.json`
- `Samples\Upscalers\FidelityFX_FSR\dx12\dpiawarescaling.manifest`
- `Samples\Upscalers\FidelityFX_FSR\dx12\FidelityFX_FSR_2022.props`
- `Samples\Upscalers\FidelityFX_FSR\dx12\FidelityFX_FSR_2022.sln`
- `Samples\Upscalers\FidelityFX_FSR\dx12\FidelityFX_FSR_2022.vcxproj`
- `Samples\Upscalers\FidelityFX_FSR\dx12\FidelityFX_FSR_2022.vcxproj.filters`
- `Samples\Upscalers\FidelityFX_FSR\dx12\fsrapirendermodule.cpp`
- `Samples\Upscalers\FidelityFX_FSR\dx12\fsrapirendermodule.h`
- `Samples\Upscalers\FidelityFX_FSR\dx12\main.cpp`
- `Samples\Upscalers\FidelityFX_FSR\dx12\resources\cauldron.rc`
- `Samples\Upscalers\FidelityFX_FSR\dx12\resources\GPUOpenChip.ico`
- `Samples\Upscalers\FidelityFX_FSR\dx12\resources\resource.h`
- `Samples\Upscalers\FidelityFX_FSR\dx12\sample.cpp`
- `Samples\Upscalers\FidelityFX_FSR\dx12\sample.h`
- `Tools\media_delivery\MediaDelivery.exe`
- `UpdateMedia.bat`
are subject to the following license:
Copyright (C) Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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Upscaling, frame generation and Xe Low Latency (Settings > Graphics > Upscaling). Version 3.2.0.
Licence
Copyright 2021-2025 Intel Corporation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions : The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Intel XeSS SDK
The XeSS libraries the plugin loads (libxess.dll, libxess_dx11.dll, libxess_fg.dll, libxell.dll).
Licence
Intel Simplified Software License (Version October 2022) Intel(R) Xe Super Sampling (XeSS) SDK: Copyright (C) 2025 Intel Corporation Use and Redistribution. You may use and redistribute the software, which is provided in binary form only, (the "Software"), without modification, provided the following conditions are met: * Redistributions must reproduce the above copyright notice and these terms of use in the Software and in the documentation and/or other materials provided with the distribution. * Neither the name of Intel nor the names of its suppliers may be used to endorse or promote products derived from this Software without specific prior written permission. * No reverse engineering, decompilation, or disassembly of the Software is permitted, nor any modification or alteration of the Software or its operation at any time, including during execution. No other licenses. Except as provided in the preceding section, Intel grants no licenses or other rights by implication, estoppel or otherwise to, patent, copyright, trademark, trade name, service mark or other intellectual property licenses or rights of Intel. Third party software. "Third Party Software" means the files (if any) listed in the "third-party-software.txt" or other similarly-named text file that may be included with the Software. Third Party Software, even if included with the distribution of the Software, may be governed by separate license terms, including without limitation, third party license terms, open source software notices and terms, and/or other Intel software license terms. These separate license terms solely govern Your use of the Third Party Software. DISCLAIMER. THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT ARE DISCLAIMED. THIS SOFTWARE IS NOT INTENDED FOR USE IN SYSTEMS OR APPLICATIONS WHERE FAILURE OF THE SOFTWARE MAY CAUSE PERSONAL INJURY OR DEATH AND YOU AGREE THAT YOU ARE FULLY RESPONSIBLE FOR ANY CLAIMS, COSTS, DAMAGES, EXPENSES, AND ATTORNEYS' FEES ARISING OUT OF ANY SUCH USE, EVEN IF ANY CLAIM ALLEGES THAT INTEL WAS NEGLIGENT REGARDING THE DESIGN OR MANUFACTURE OF THE SOFTWARE. LIMITATION OF LIABILITY. IN NO EVENT WILL INTEL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. No support. Intel may make changes to the Software, at any time without notice, and is not obligated to support, update or provide training for the Software. Termination. Your right to use the Software is terminated in the event of your breach of this license. Feedback. Should you provide Intel with comments, modifications, corrections, enhancements or other input (“Feedback”) related to the Software, Intel will be free to use, disclose, reproduce, license or otherwise distribute or exploit the Feedback in its sole discretion without any obligations or restrictions of any kind, including without limitation, intellectual property rights or licensing obligations. Compliance with laws. You agree to comply with all relevant laws and regulations governing your use, transfer, import or export (or prohibition thereof) of the Software. Governing law. All disputes will be governed by the laws of the United States of America and the State of Delaware without reference to conflict of law principles and subject to the exclusive jurisdiction of the state or federal courts sitting in the State of Delaware, and each party agrees that it submits to the personal jurisdiction and venue of those courts and waives any objections. THE UNITED NATIONS CONVENTION ON CONTRACTS FOR THE INTERNATIONAL SALE OF GOODS (1980) IS SPECIFICALLY EXCLUDED AND WILL NOT APPLY TO THE SOFTWARE.
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"THIRD-PARTY-PROGRAMS" file.
Third party programs and their corresponding required notices and/or license terms are listed
below.
==============================================================================================
1. CLIUtils CLI11
Copyright (c) 2017-2024 University of Cincinnati, developed by Henry Schreiner under NSF AWARD 1414736. All rights reserved.
OpenEXR
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=====================================================================================
2. Blouberg Sunrise HDRI
Creative Commons Legal Code
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=====================================================================================
3. Microsoft/DirectX-Headers
Copyright (c) Microsoft Corporation.
Microsoft/DirectX-Graphics-Samples
Copyright (c) 2015 Microsoft
Vulkan (samples)
Copyright (c) 2016 Sascha Willems
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
=====================================================================================
4. RapidJSON
Tencent is pleased to support the open source community by making RapidJSON available.
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
If you have downloaded a copy of the RapidJSON binary from Tencent, please note that the RapidJSON binary is licensed under the MIT License.
If you have downloaded a copy of the RapidJSON source code from Tencent, please note that RapidJSON source code is licensed under the MIT License, except for the third-party components listed below which are subject to different license terms. Your integration of RapidJSON into your own projects may require compliance with the MIT License, as well as the other licenses applicable to the third-party components included within RapidJSON. To avoid the problematic JSON license in your own projects, it's sufficient to exclude the bin/jsonchecker/ directory, as it's the only code under the JSON license.
A copy of the MIT License is included in this file.
Other dependencies and licenses:
Open Source Software Licensed Under the BSD License:
--------------------------------------------------------------------
The msinttypes r29
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All rights reserved.
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Open Source Software Licensed Under the JSON License:
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json.org
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JSON_checker
Copyright (c) 2002 JSON.org
All Rights Reserved.
Terms of the JSON License:
---------------------------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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=====================================================================================
5. dxil-spirv
Copyright (c) 2019-2022 Hans-Kristian Arntzen for Valve Corporation
SPDX-License-Identifier: MIT
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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For third_party/bc-decoder:
The MIT License (MIT)
Copyright (c) 2019-2020 Baldur Karlsson
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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For third_party/glslang-spirv (glslang):
--------------------------------------------------------------------------------
The MIT License
--------------------------------------------------------------------------------
Copyright 2020 The Khronos Group Inc
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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=====================================================================================
6. Zlib
/* zlib.h -- interface of the 'zlib' general purpose compression library version 1.3.1, January 22nd, 2024
Copyright (C) 1995-2024 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
[email protected] [email protected]
=====================================================================================
7. Droid Sans
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END OF TERMS AND CONDITIONS
=====================================================================================
8. Zstandard
BSD License
For Zstandard software
Copyright (c) Meta Platforms, Inc. and affiliates. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook, nor Meta, nor the names of its contributors may
be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
=====================================================================================
9. DXVK
Zlib license
Copyright (c) 2017 Philip Rebohle
Copyright (c) 2019 Joshua Ashton
Copyright (c) 2019 Robin Kertels
Copyright (c) 2023 Jeffrey Ellison
zlib/libpng license
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
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in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
– Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
– This notice may not be removed or altered from any source distribution.
=====================================================================================
10. {fmt}
Copyright (c) 2012 - present, Victor Zverovich and {fmt} contributors
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--- Optional exception to the license ---
As an exception, if, as a result of your compiling your source code, portions
of this Software are embedded into a machine-executable object form of such
source code, you may redistribute such embedded portions in such object form
without including the above copyright and permission notices.NVIDIA NVAPI
Used by Unreal Engine's DirectX 12 renderer on NVIDIA graphics cards. The licence file Unreal Engine 5.8.3 carries for it (NVAPI_vR570.license).
Licence
================================================================================ Software Name: NVAPI Version: R570 URL: https://github.com/NVIDIA/nvapi/blob/main/License.txt =========================================================================================== SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. SPDX-License-Identifier: MIT Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Trademarks
AMD, FidelityFX and FSR are trademarks of Advanced Micro Devices, Inc. Intel and XeSS are trademarks of Intel Corporation. NVIDIA and Reflex are trademarks of NVIDIA Corporation. Unreal Engine is a trademark of Epic Games, Inc. Their use here identifies the software; it implies no endorsement.